AI Insights · Timothy · April 2022
Top 5 io Games on iOS in Russia: Q1 2022 Performance
An overview of the performance of the top 5 io games on the iOS platform in Russia during Q1 2022, including trends in downloads, revenue, and active users.
As Q1 2022 unfolded, the top 5 io games on the iOS platform in Russia saw varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at their metrics:
Snake.io - Fun Online Snake from Kooapps experienced a fluctuating trend in weekly revenue, peaking at approximately $176 in early February but dipping to around $46 by the end of March. Downloads peaked in late January with about 24K and saw a decline towards the end of the quarter, settling at around 11.6K. Active users showed a significant rise in January, reaching over 160K, and then fluctuated to end the quarter at around 142K.
Paper.io 2 by Voodoo saw a notable increase in weekly revenue mid-February, hitting approximately $113, although it dropped to around $32 by the end of March. Downloads peaked in late February at around 20.7K before decreasing to 10.3K. Active users followed a similar trend, peaking at over 37K in late February and then declining to around 25.9K by the end of the quarter.
slither.io from Lowtech Studios LLC showed a steady pattern in weekly downloads, peaking at about 13.1K in mid-February. Active users consistently increased throughout the quarter, starting at around 24.6K and reaching 40.4K by the end of March.
Hole.io, another title from Voodoo, saw its weekly revenue peak at around $152 in late February, although it declined to $27 by the end of March. Downloads peaked at about 21.3K during the same period before falling to around 2.6K. Active users followed a similar trend, peaking at 34.7K in late February and decreasing to approximately 11.9K by the end of March.
Fish.IO - Sushi Battle from ABI GLOBAL LTD. had a significant increase in weekly downloads in early March, peaking at around 22.2K. Active users also saw a dramatic rise, peaking at approximately 37.4K in mid-March before settling at around 10.7K by the end of the quarter.
These insights are derived from Sensor Tower's data, offering a detailed look into the performance of these top io games. For more comprehensive insights, visit Sensor Tower.